Taking on the role of a newborn God, players are tasked with managing the needs of the mortal population, using a gesture-based casting system to perform miracles and attract new worshipers, and raising a unique anthropomorphic Creature governed by an adaptive artificial intelligence. The methods employed by the player in pursuing these goals are judged by the game's built-in morality system, and over time the color palette and architecture will gradually change to differentiate beneficent gods from malevolent ones.
Gamer, Mom, irresistibly average, this lady is something alright! Maybe not something good, but hey, whatever floats your boat.
Sit your ass down, buckle in and beg mercy to any higher power you wish! We're going in raw, hard and uncensored!
I'm a gamer first then an artist....but now I'm both.