The huge sandboxes of Final Fantasy games hold a variety of powerful summons Player.com loves. Each is a manifestation of elemental might that fits the lore. Bahamut, the draconic god of destruction, always devastates with his raw power. Shiva, the ice queen, will kill foes with frost. In Final Fantasy Type-0, Diabolos can steal enemies’s health to regenerate. You might have noticed that all of their powers are unique but sometimes, the hard work to acquire these Final Fantasy summons isn’t worth it.
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6 Final Fantasy Summons That Are Too Memorable to Forget
We’ve compiled six Final Fantasy summons that proved important during the toughest fights in the game. They’re not conventional summons and chances are, they won’t be getting any screen time soon. Below are the six Final Fantasy summons to hire, including the ever-dangerous Yojimbo.
#1: Yojimbo in Final Fantasy 10
Yojimbo is an enigmatic mercenary in Final Fantasy 10 who is a master samurai. Found in the caves of the Calm Lands, Yojimbo is unique because his services come at a price, so he negotiates with the player. The more Gil (In-game currency) offered, the greater the possibility that he’ll use his one-hit-kill technique, Zanmato. This level of dynamic interaction with players is what earned Yojimbo the first rank in our list.
Personality-wise, Yojimbo is stoic, though he holds his faithful canine companion Daigoro in high regard. Despite being a Final Fantasy summon, you can only buy Yojimbo’s loyalty, making him an intriguing departure from the traditional bonds between summoners and Aeons in the Final Fantasy universe. In short, Yojimbo is a greedy merchant who will only do his best if paid the maximum fee.
#2: Knights of the Round in Final Fantasy 7
Knights of the Round is the best summon in the game for a reason there are multiple seasoned soldiers at your beck and call. You can only obtain this legendary summon after a long-winded quest that requires you to unearth and master multiple Materia. Once obtained, the summoner’s thirteen noble knights can help in combat. Each of the knights can deliver a devastating blow to enemies that will ignore all shields.

That said, this Final Fantasy summon isn’t without its flaws. For one, the summoning animation is lengthy and boring, since all 13 knights will be attacking at once. Likewise, it takes a huge chunk of magic to pull it off. If you want to conquer Final Fantasy 7, then Knights of the Round is a must-have. They’re particularly effective against the optional boss, Sephiroth.
#3: The Phoenix in Final Fantasy 7
The Phoenix is a summon in Final Fantasy 7, that represents the cycle of rebirth and destruction. Acquiring this fiery ally is difficult, requiring you to link a Phoenix Materia with a Master Materia. When summoned, Phoenix will flood the battlefield with flames, turning foes into ashes while healing fallen party members. In short, this summon has the perfect offence and defence, which is a boon in a strategic game like Final Fantasy 7.
Unfortunately, the Phoenix’s ability won’t one-hit-kill some bosses, so it’s not as potent as the previous summons. However, revived allies can easily finish off any remaining enemies, so the grind is still worth it. We hope to use this Final Fantasy summon in future games because of how good it is.
#4: Bahamut ZERO in Final Fantasy 7
Bahamut ZERO is a powerful and iconic Final Fantasy summon. Unlockable late in the game, it’s an enhanced form of Bahamut. Bahamut ZERO stands out for its stupendous signature move, Tera Flare. This attack charges energy, which is then unleashed as a cataclysmic beam that pierces through enemies to deal huge damage. Bahamut ZERO is designed to strike existential fear into opponents, so this summon is easily the pinnacle of summoning magic within the Final Fantasy universe.

To use Bahamut ZERO, you need to obtain the Bahamut and Neo Bahamut Materias and then upgrade them until the ultimate Bahamut variant is unlocked. During fights, Bahamut ZERO becomes a symbol of overwhelming power, leaving a mark on the Final Fantasy 7 experience.
#5: Shemhazai in Final Fantasy Tactics A2: Grimoire of the Rift
Shemhazai in Final Fantasy Tactics A2: Grimoire of the Rift is one of the Totema, who are harbingers of death that can be summoned in battle. Shemhazai represents the Scion of Darkness, so his powers lie in dark magic and shadowy abilities. To unlock this summon, you must defeat her in combat during a specific questline and she’ll be unlocked for future battles.
Once Shemhazai is summoned, you can always use her signature attack, Dark Whisper, which deals dark-elemental damage to enemies. Dark Whisper can also curse foes, so it’s as strategic as it’s wicked in battles. A Totema is a mystical creature in Final Fantasy, so it’s good to have summons that fit the lore.
#6: Ifrit in Final Fantasy 16
Final Fantasy 16 is one of the recent Final Fantasy games so it benefits from 4K textures and animations. That said, Ifrit is one of the hardest hitters in the game, capable of dealing thousands of hit points per attack. In Final Fantasy 16, Clive will be able to transform into Ifrit to fight different calibres of bosses and enemies.
For curious players, Ifrit is a creature of fire, which means all of his powers are fire-based. Heck, he has successfully fought and killed many of the summons above in the 16th official instalment of Final Fantasy. So, he’s far from weak, easily able to reject his summoner’s wishes at whim. Ifrit is neither good nor evil but he’s driven by pure instincts and negative emotions such as hatred and guilt.
Our Final Say: Final Fantasy Summons Are Monsters
Ifrit is a demonic-looking Final Fantasy summon whose body is made of molten lava. That means he’ll burn anything and everything that he touches without a second thought. By human logic, that’s a monster. However, the world of Final Fantasy is full of those, especially those who wear the faces of men. If you want to join the league, you need to take at least one of the Final Fantasy summons above.
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