Ghost of Tsushima sold almost 10,000,000 copies, making it one of the most successful PlayStation exclusives ever. Hence, it made everyone excited for Ghost of Tsushima 2. Gamers loved Jin Sakai and his story due to features such as:
- Mouthwatering graphics that will always catch your attention. Even non-gamers aren’t exempt from its allure.
- The Director’s Cut is a cinematic masterpiece that lets the game play out like a vintage Japanese film.
- The DualSense’s adaptive triggers and haptic feedback let you feel every one of Jin Sakai’s strikes. You can even sense your horse’s hooves across different terrains.
Yet, with all of the game’s strengths, its flaws are glaring to seasoned and new gamers alike. This Player.com article is dedicated to Ghost of Tsushima’s weaknesses. Just like The Last of Us Part 2 inherited some of its predecessor’s flaws; Ghost of Tsushima 2 is bound to do the same.
Also Read: Ghost of Tsushima PC Port: Release Date Speculation
5 Flaws That Ghost of Tsushima 2 Might Share with Its Predecessor
The sequel to Ghost of Tsushima is one of the most anticipated games of 2024 but fans of the game know that it won’t see the light of day in 2024. Heck, we’ll be lucky to get an announcement this year, so let’s all manage our expectations. After all, Ghost of Tsushima 2 can’t escape its roots.

#1: Japan and the Ronin Theme Is Overused
Sekiro: Shadows Die Twice, Rise of the Ronin, Yakuza 0, Nioh, Persona 3 Reload, and many other games are already set in Japan. All of them wield Katanas, can throw Shurikens and Smoke Bombs, and, in some cases, can even use Spears (Nioh 2) or high kicks (Ghost of Tsushima). Ghost of Tsushima was welcomed with open arms in 2020, but fans’ opinions might differ in the coming years.
We’re still expecting the release of Sekiro 2, so competition is stiff. Nevertheless, we can’t ignore that Ghost of Tsushima performed well despite being released a month after The Last of Us Part 2. However, several games, such as Assassin’s Creed Red have been leaked, so Sucker Punch Production doesn’t have a monopoly over the genre.
#2: Repetitive Side Quests Spoil the Storyline
Ghost of Tsushima is an insanely beautiful game with many Katanas, Bows, and a variety of other tools for getting the most out of combat. The setting is Tsushima, an exotic Japanese island with beautiful flora and fauna for players to explore at their leisure. However, for all of its grandeur, Ghost of Tsushima is extremely lacking in the side quests department, which might happen to Ghost of Tsushima 2.
True enough, the Mythical Tales and Duels are memorable because of the villains that you face. However, it all becomes repetitive once you’re halfway through the campaign. This is because of the lack of enemy variety, of which, there are only five types. They’re the Archers, Brutes, Swordsmen, Spearmen, and Shieldsmen. Of course, there are also bandits, ronin, and Mongol war dogs to worry about. However, the bandits and archers are weak, while war dogs can be eliminated via a Kunai throw. Hopefully, variety won’t be an issue in Ghost of Tsushima 2.
#3: Clumsy Stealth Mechanics
Ghost of Tsushima is aggressive when it comes to playing stealthily throughout the campaign. After all, Jin Sakai is no longer a Samurai, so why honour the enemies by playing fair? Oftentimes, you’re encouraged to rely on stealth on missions, giving Jin a chance to showcase his ronin skills. On the way, you’ll be given the chance to use Kunai, smoke bombs, or even poison enemies with a blowgun.
Yet, stealth is still a clumsy affair in Ghost of Tsushima. Sucker Punch Productions’ previous games have always been action-adventures that encouraged gamers to fight their way out of combat. However, Ghost of Tsushima forces gamers to play with stealth or instantly fail the mission upon being caught. The best spy games (Including Metal Gear Solid V: The Phantom Pain) never forced players to play stealthily. Heck, the freedom to approach combat however players prefer is the winning formula.
#4: An Empty Sandbox
Cyberpunk 2077 and The Witcher 3: Wild Hunt both sold millions of copies worldwide. One of their defining features is the sheer ton of meaningful side quests. Instead, Ghost of Tsushima’s sandbox is bare. What’s more? The Infamous games also had the same issues, with the world becoming dull once gamers were done with the main campaign. So, many side quests and Gigs in Cyberpunk 2077: Ultimate Edition are more impactful than the story missions of Ghost of Tsushima.
You could complete a Gig in Cyberpunk 2077 and you would be given a Smart Gun with talkative AI. Explore further and your reward is a car with better handling than the rest. Heck, you can only get one of the best endings in the game by completing side quests with a romantic interest. So, Ghost of Tsushima 2 will benefit from a sandbox that’s filled with rewarding quests.
Gamers want missions that aren’t simplified into going from A to B. Instead, we want to connect with the protagonists and side characters, so each favour and vendetta feels personal. Hopefully, Ghost of Tsushima 2 won’t suffer from the same issue.
#5: The Enemy AI Is Dumb and Monotonous
The enemy AI in Ghost of Tsushima is like the movie Dumb and Dumberer. So, you don’t know if the Spearmen are even dumber than their war dogs. The enemy AI in the Metal Gear Solid games is stupendous. In Metal Gear Solid V: The Phantom Pain, holding enemies at gunpoint never kept them at bay. Seven out of 10, they’ll always fight back if their combat skills are high enough.
If there were multiple enemies instead, Big Boss would have had to get extremely creative, so its combat was way more grounded. To that end, a better way to encourage players to play stealthily is to make combat encounters realistic. Instead, Jin can comfortably take on a camp of Mongols, which includes Brutes, Spearmen, and Archers (Among others) simultaneously. He can parry, deflect arrows, and block seamlessly, which is cool, but unrealistic. In short, the difficulty should drastically increase as the number of enemies you’re fighting increases. No, we don’t want a Soulslike experience, but we deserve a better enemy AI in Ghost of Tsushima 2.
Our Final Say: Ghost of Tsushima 2 May Be a PS5 Exclusive
The calm after the storm is always the best time to release a game. Don’t lose the narrative; Many Japanese-themed games will be released in the foreseeable future. So, Sucker Punch Productions may consider kickstarting another IP or rebooting the Infamous series to wait out the storm of Japanese-themed games coming out. Alternatively, Ghost of Tsushima 2 will be announced in 2024 and released in 2025, which is the best-case scenario.
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