Hitman is somehow a mysterious character in the game who is associated with the agent in Dungeon Fighter Online. This character was not present initially in the introductory phase of the game and was later introduced on 12th Dec 2021. Hitman is considered an all-rounder character.
The character is beginner-friendly because of its easy gameplay style. The hitman mostly depends on his powerful mix-ups and crushing pressure. The only problem with Hitman is his inability to tackle Zoners precisely. However, with proper technique and accurate moves, any character can be a tough challenge for the opponents.
Hitman Guide
Hitman is one of DNF Duel’s strongest characters in the Agent class having HP 1020, Guard 1200, MP Regen Rate 12 having a standard battle type. His use of a blade on one hand and a submachine gun on the other hand make him unique as well as interesting compared to other characters of the game.
In the Awakened period, the Hitman MP Skill Shattering Strike is unlocked. His attacks can inflict good damage if they come from mid-range attacks, hence we can say that Hitman is the most suitable for mid-range combat. With the presence of pressuring moves and various multi-hit moves, Hitman is the priority of many DNF players.
Also Read: Beginner’s Guide to DNF Duel: Gameplay, Controls, Character Tips and More
Special Moves
Hitman avoids using his gun while utilising his special moves and relies mostly on the blade for quick and destructive attacks. Hitman has the same attack and combo concept as every other character in the game, which means that, with a few minor exceptions, his attack strings will always follow the pattern: A > B > S > MS. Hitman’s Surprise Cut is of unique significance which lets him use his katana in front of him before finishing the series of attacks with a quick slash and spray of gun firing.
In the case of Dead Lift Skill, Hitman quickly executes an upward slash with his katana. Hitman may use Dead Lift as an alternative to his regular 2B, providing him with an effective hit confirmation into a combo-starter choice. In Agile Maneuver Hitman advances with an amazing katana slash and rapid gunfire. Agile Maneuver is frequently used to complete off combos or cancel into any of the Mana skills available to Hitman.
In Mighty Strike, Hitman slams his katana down with amazing force, sending a shockwave through the air. This skill extends combos effectively. Mighty Strike is one of Hitman’s finest combo extenders in general and can also be reversed into any of his Mana skills. In Dead Six, Hitman uses his sword before firing a barrage of Uzi shots in the same direction. Dead Six may combo into his regular J.B or Helix Dive and is frequently used for delivering hit-confirms in the air.
Hitman MP Special Moves

The most devastating and costly strikes you can execute in DNF Duel are MP Special Moves, which are your main method for extending or ending combos, attack strings, or block strings. A check and balance on Mana Gauge is always recommended while using these moves because they are costly in this regard. Overusing MP Special Moves will get your character into serious difficulties. Hitman’s Sweep and Helix Drive are moves that every player wants to try.
In Final Strike, Hitman quickly slashes his katana, nearly filling the whole screen. This is one of Hitman’s greatest plus points, thus it’s worth the 50 MP. Final Strike will also shatter everyone it strikes, increasing the possibility of combos and increasing damage output. In Caracole Skill, Hitman’s sword flicks into the air with tremendous force. Then, we see Hitman firing a hailstorm of bullets, creating a chaotic tornado. This seizes the opponent’s position, extends your combos, and reduces your opponent’s Guard Gauge.
Bill Drill Skill becomes surprisingly powerful when paired with Shattering Strike. Even if it’s good without Shattering Strike, it’s almost impossible to dodge, so it’s recommended to use it in the awakened state. Hitman can only use Shattering Strike while in the Awakened State. Hitman may use this to create illusion objects around himself, making good combos. When an opponent is hit with Shattering Strike while they are grounded, they will fall to the ground, allowing Hitman to continue with a variety of combo options. Best game skill, indeed.
Hitman Awakening Skill
When you have 30 per cent or less of your health left, you enter an awakened state and can use your awakening skill and effect. Your Awakening Effect is a boost that provides you with one or more upgrades to aid you in the final stages of the round, while your Awakening Skill is a Special Ability that deals extremely high damage and is stunning in appearance. Hitman’s awakening skill, known as Dusk Wing, enables him to push his katana forward and over the whole width of the screen. Along with increasing your damage results, this also gives Hitman a fresh move that he can easily confirm of his prior moves, opening a wide range of damage-inflicting possibilities.
Hitman Combos

Hitman’s assault may lead to some captivating combo choices. Generally, combos should always either begin with or convert into crouching B to send your opponent flying. However, following a mid to close-range A or B strike, Surprise Cut will always combo whether the user is standing or crouching. Next, wait for the Uzi’s muzzle to flare before entering the Agile Maneuver (Forward+S). If you want to set up a long-range sweep follow-up against an opponent who is in the air, you may wait until the muzzle flashes before entering the Caracole (Forward+MP) juggling combination.
If you timed it right, you may enter Sweep (Back+MP) after using Agile Maneuver to deal damage to a standing or flying opponent. Sweep, in contrast to Caracole, keeps your adversary near you after your combo, putting them in position for pressure with your crouching strike. When your opponent stands up, you can also attempt a throw using this setup. In the corner, Bill Drill is a great option since it will keep the Hitman extremely close to his opponent and provide you with lots of choices for attacks when your opponent stands up.
Command-List
In DNF Duel, Hitman offers a versatile set of commands for both PlayStation (PS) and Xbox controllers. Here’s a quick overview of his commands:
Command | PS | Xbox |
MP Skill Attack (MP) | X | A |
Grab (A+B) | L1 | LB |
Conversion (B+S) | R1 | RB |
Guard | R2 | RT |
Awakening Move (AS) | L2 | LT |
Standard Attack A (A) | Square | X |
Standard Attack B (B) | Triangle | Y |
Skill Attack (S) | Circle | B |
Also Read: Comprehensive Lost Warrior Guide for DNF Duel: Unlocking, Combos, and Strategies
Final Thoughts

Hitman’s use of a submachine gun, as well as blades, makes him a versatile character. His MP Special Skills involve high damage dealing but also require Mana Gauge Management. Using his Awakening skill helps him inflict crucial damage when he is in low health. Mastering Hitman is a bit complicated but not impossible. Any player can master this character by practising more with him. His combos provide excellent offensive as well as defensive gameplay. After this detailed Hitman Guide, we can conclude that Hitman is the best character for those who enjoy close or mid-range combat.
Frequently Asked Questions
When Was Hitman Originally Announced as Part of the Base Game of DNF Duel?
Hitman was originally announced as part of the base game of DNF Duel on December 12, 2021.
How Can Hitman Effectively Deal with Opponents Who Zone Him Out From a Distance in a DNF Duel?
To deal with zoning, you should use run blocks, dodges, and jumps to close the distance safely. Moves like 2B and 6S are valuable for contesting opponents once Hitman’s in range.
How Does Hitman’s Gold Cube Awakening Affect His Gameplay in DNF Duel?
Hitman’s Gold Cube Awakening grants him access to Shattering Strike, a powerful combo starter and extender. It significantly enhances his damage potential and pressure game.
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