Ranger is one of the five initial characters in the first announcement of the game and is based on the Ranger subclass of Male Gunner in Dungeon Fighter Online. This character is considered unique because of its use of two revolvers, which make him a zoner and help him stay away from opponents. Ranger’s standing weak attack fires at head level with the ground, which is particularly useful for tagging enemies that jump in the air. To zone out his opponents, he may combine his standing-heavy attack with his crouching-heavy attack. If you are a beginner and worried about playing this character, then this article will surely help you.
Ranger Guide
This ranged character possesses an HP of 950 and a Guard of 1150. A character who has a wide range of pressure moves to dominate his opponents with his mid-range as well as long-range quick attacks. In addition, his use of dual revolvers creates a mesmerising effect on almost all characters in the game. Ranger’s main strategy is to apply heavy pressure from a safe distance, chain vicious combos, and air juggle with the aid of his amazing equipment. He is said to be a serious threat to most of the cast in the DNF Duel, particularly those who are unable to close in on their opponent.
In difficult circumstances, he may launch himself across the screen to reassemble himself and continue his assault. If you don’t like zoning characters in this game, then Ranger’s gameplay style has the potential to change your thoughts. Ranger’s combos and attack strings are relatively easy to master and improve, hence making him a fair choice for new players.
Ranger’s Gameplay Style

This character’s main goal is to keep the opponent away, which he achieves using long-range assaults and specialities. However, be careful about how you use these skills, since opponents might roll through your attacks or counter with their own missiles. Ranger’s mix-up game isn’t strong enough, as he lacks any overheads. He’s also defenceless against rolls and vertically agile heroes like Dragon Knight. Predicting your opponent’s next move can be the best way to gain an edge over every type of character.
When you’ve trapped your opponent, try to use efficient combos to take advantage of this situation. You can remove your opponent’s guard by pressuring them with quick combos and setups. In the Awakening state, opponents will deal 25% less damage, take more damage when hit, and recover 25% less MP. By making efficient use of Ranger’s long-ranged moves, you will see his prominent dominance in the combat field.
Also Read: Comprehensive Lost Warrior Guide for DNF Duel: Unlocking, Combos, and Strategies
Ranger’s Special Moves
Special Moves are part of your basic attacks in DNF Duel and will lead to even more powerful Mana Skills, which are your ultra-powerful strikes that need Mana to accomplish their purpose. Still, skills are one of your most important and vital acts, since they are required for building up combos, attack strings, and much more and should not be underestimated in any way.
Mach Kick may be used to confirm hits and launch into a variety of other skills, and it is also the quickest move available to Ranger. Mach Kick may cancel into the following combos: Windmill, Triple Tap, Suppressive Barrage, Wild Shot, Deadly Approach, and Death Hawk. As you can see, this skill is one of the finest hit confirmations in the game, allowing Ranger to easily launch into combos on its usage. Ranger slides forward with considerable force in Steep Slide Move, which is a powerful continuation that may lead to a variety of combos.
In the Windmill move, Ranger releases powerful kicks on anyone trapped in the twirling, breakdancing confusion. Windmill performs an excellent air raid as well as a superb combo extender and ender. The 6S command will trigger this move. Air Raid is not possible to execute without using the windmill move. An air raid is a move in which a Ranger performs a rising kick with enormous force, throwing his target into the air. This is normally used to finish combinations; however, it can also be used in combination with Ranger’s G-14 Buster Skill and Suppressive Barrage Mana Skill. Its command is 6SS.
G-14 Buster can be considered Ranger’s best move because it allows him to control the tempo of the fight and can help with the creation of extremely effective attack strings and combos. When Ranger is in the air, he throws a grenade forward, which bounces a few times before coming to a stop and exploding. This makes it possible for Ranger to apply pressure and provide a variety of mix-up options, forcing his opponent to respond by blocking or moving out of its area of influence. You can use the js command for this move.
Ranger’s MP Special Moves

Mana skills are the most important attribute of any character in a DNF duel. These moves are the real game-changers and deal massive damage. They require Mana for their usage; however, moderate usage is recommended because overuse of these skills will exhaust you, hindering your overall performance. Wild Shot is Ranger’s stronger combo extender than an Air Raid. Wild Shot can be incorporated into corner combinations and is used to attack opponents who have already launched themselves into the air. It can also be used to capture rolling opponents after using the G-14 Buster. 60 MP are required to avail of this.
Ranger’s suppressive barrage causes him to fire his dual revolvers straight ahead, covering a massive area and range. A suppressive barrage consumes 40 MP. Double barrage consumes 30 MP (total: 70 MP), and triple barrage consumes 15 MP (total: 85 MP).
Suppressive barrage is generally used at the end of a round since its outstanding coverage of space allows you to manage the match’s speed. The deadly Approach Move can be used to avoid corner pressure, start combos, and trap your opponent. 60 MP is required for using this MP Move.
In Death Hawk Move, Ranger throws his dual revolvers forward, spinning them in position while firing many bullets. They will explode after shooting, inflicting heavy damage. It’s most efficient for targeting your opponent’s Guard Gauge. It requires 70 MP to start. In Scud Genocide, Ranger can extend combos by hitting OTG. This mana skill is also frequently utilised after Windmill and Air Raid, allowing him to unleash G-14 Buster to maintain his pressure on opponents.
Also Read: Beginner’s Guide to DNF Duel: Gameplay, Controls, Character Tips and More
Ranger Awakening Skill
In DNF Duel, each character has an Awakening state. To enter an Awakened state, your health must not be higher than 30%. Your Awakening skill and effect are the true game changers in combat, which are high-damage-inflicting attributes. The seventh flow is Ranger’s Awakening Skill, which causes him to fire a massive attack with his revolvers. The precisely timed bullet attack will keep your opponent in an astonished state and will grant you the opportunity to turn the tables of combat on your side.
In Ranger’s Awakening Effect, the Revenge buff is used, which reduces his opponent’s damage power by 25%, causes them to take 33% more damage, and slows their MP regeneration by 33%. At this stage, it’s nearly impossible to tackle attacks by Ranger because he will then have the dominant ability to attack his opponent from any side. If a player can use the Awakening Skill efficiently, combat will be in Ranger’s favour.

Frequently Asked Questions
How Can I Master Ranger in DNF Duel?
The key to mastering any character in DNF Duel is practice. The more you choose this player for combat, the more you will understand its exact gameplay mechanics.
Is Ranger Weak in Close-Range Fights?
As a ranged character, Ranger can keep distance from opponents. However, he has moderate close-range battle tactics. Playing this character at a safe distance is recommended.
When Will Ranger Get Updated in the Game?
There’s no news of any updates for this character yet. However, after every game update, there are some changes in the game, and we can say that it’s possible to find some changes in this character’s overall self in the next DND Duel update.
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