Monster Hunter Wilds is now in development and it’s not going gold until late 2024 or early 2025. It’s a Capcom hunting action game for the PS5, Xbox Series X, and PC that’s touted to introduce several new features. Yet, it builds upon everything that fans loved about the previous games, such as:
- Exploring a huge sandbox full of huge monsters. Each locale has its own unique flora and fauna.
- Picking from different weapon types with unique abilities. You can acquire proficiency in one weapon or multiple gears.
- Pairing up with combat partners. In Monster Hunter World, Palicoes are your combat partners who belong to another race. Player.com can confirm that they’re reliable to a fault and able to provide offensive, defensive, and restorative abilities during fights.
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Monster Hunter Wilds Hints at a New Multiplayer Mode
The Monster Hunter game series’ multiplayer mode has been long overdue for an overhaul. Don’t get us wrong, it’s still a great multiplayer mode with tons of enjoyable features. For instance, players could assemble teams of four to track down and kill monsters. You control one of the team members, while AIs control the other three.
The flaw of this mode is that AIs can’t keep up with humans just yet. So, it makes more sense to let players partner up with each other to finish the harder fights. Additionally, players get to show off their weapons, protective gear, and tools when playing Monster Hunter Wilds.
Verticality Has Been Embraced
Many Capcom games embrace verticality and Monster Hunter Wilds is no different. Dante could do highrise kicks and many Street Fighters can also uppercut their enemies into the stratosphere. The protagonist in the upcoming Monster Hunter game will have flying/gliding mounts to explore the upper levels of the game.
In that regard, The Legend of Zelda: Tears of the Kingdom comes to mind. It’s a game where flying islands are the norm so we’re interested in Capcom’s solution. Thankfully, the New World is supposedly huge enough to feature ecosystems that are so detailed that enormous monsters like Zorah Magdaros can hide away.
Expect an Open World Experience
The New World of Monster Hunter Wilds is big enough for enormous monsters and never-ending hordes of beasts to survive. It’s a rich ecosystem of land and sky creatures that have adapted to the harsh worlds of Monster Hunter. That said, these monsters deserve to roam a bigger playing field to accommodate that grim cycle of prey and predator.
In Elden Ring, Tarnished rode Torrent, a spectral horse that could jump twice. The ability to do so twice opens up a whole new avenue of exploration options. To that end, Monster Hunter Wilds seems to have added a mount companion for players to call upon. The mount can fly an unspecified distance, glide in the air, or run on the ground. The terrain also didn’t seem to matter because the creature was agile enough to adapt to every twist, turn, up, and down in mere seconds.
Maybe we will be able to upgrade our mount with melee weapons or abilities that enhance mobility, like increased stamina. However, we don’t know much for now and it looks like it will stay that way for at least six months. Hopefully, the level design will be detailed with great side quests, unique creatures, specialised gear, and more.
A Graphical Leap in Performance
Monster Hunter World is a beautiful game with lush landscapes and appropriate beasts and flora. We expect Monster Wild to get some graphical polish before it’s released. Resident Evil 4 Remake and Devil May Cry 5 look stupendous on the PS5 and Xbox Series X, so it looks like the RE Engine has been tweaked for the better. Facial animations, ambient occlusion, 4K textures, and many more effects can be seen in recent Capcom games.
Also, the game won’t be released on the Nintendo Switch anytime soon. This is a good sign for console gamers because Monster Hunter Wilds’ graphical fidelity will be taxing. Only PCs and next-gen consoles like the PS5 can shrug off all that work without breaking a sweat. Already, we’re seeing some intense particle effects in-game that suggest a bigger sandbox than Monster Hunter World.
Multiplayer in Monster Hunter Wilds Should Support More Players
Monsters get ridiculously huge in Monster Hunter, to the point that some of them are as big as mountains. Zorah Magdaros is one of those monsters that won’t go down without a fight. This is why many gamers are proposing that Capcom increase the player count. The logic is simple; The bigger a monster, the higher the count of players allowed to hunt it down.
Another idea is that Rampage Quests from Monster Hunter Rise could make a return to the game. Rampage Quests let you defend villages from waves of murderous monsters. It’s a rich setting for a multiplayer mode that lets players cooperate to survive the onslaught of monsters. Naturally, the larger the hordes of monsters, the higher the count of players that can join the party. Ultimately, monster hordes must be bigger, while more enemies like Zorah Magdaros will be available to hunt down.
Monster Hunter Wild’s Release Date
Monster Hunter Wild’s trailer is already out but we still don’t have a confirmed release date yet. However, the game is expected to arrive in 2025, but we don’t know if that’s early, mid, or late in the year. Also, there’s the possibility that Monster Hunter Wild’s release date will be postponed. Though this is Capcom we’re talking about, it’s not exactly known for mouthing off and later bailing on us.
Our Final Say: Monster Hunter Wilds Could be a Masterpiece
Monster Hunter World is a hunting galore that lets you hunt down a variety of monsters at your leisure. So, we expect Monster Hunter Wilds to follow suit. Bigger monsters, better gear, a longer campaign, and a detailed sandbox will sell this game like hotcakes. Hopefully, it will be released before Q2, 2024.